[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 隐藏AVG1 逃离 [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_black",screenadapt="coverall")] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_208_1",fadetime=1.5,block=true)] [delay(time=1)] [name="莫妮克"] ...... [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [delay(time=1)] [name="第三小队队员"] 莫妮克阁下。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] 第三小队所有人跟我一起行动。 [name="莫妮克"] 欣特莱雅想去哪里,她说了不算。 [name="莫妮克"] ......留住她,无论生死。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [name="第三小队队员"] 是! [Character(name="avg_npc_216", name2="avg_npc_208_1#3", focus=2)] [name="莫妮克"] 绝对不要让......无关人员察觉到这件事。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] 行动开始。 [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [characteraction(name="left", type="move", xpos=-300, fadetime=2,block=false)] [character(name="char_empty",name2="avg_npc_208_1",fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ...... [name="莫妮克"] 这是你自己的选择。 [name="莫妮克"] 欣特莱雅。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_23_G10",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] [Character(name="char_empty")] [PlaySound(key="$rungeneral", volume=0.5)] [characteraction(name="middle", type="move", xpos=200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=-200, fadetime=1, block=false)] [Character(name="char_204_platnm_1#2",fadetime=0.7)] [delay(time=2)] [name="白金"] 呼...... [Character(name="char_204_platnm_1")] [name="白金"] 如果罗伊阁下在的话,我怕是半点机会都没吧...... [name="白金"] 两位青金少一位,只是逃走的话,还算是......有些把握...... [Character(name="char_204_platnm_1#3")] [name="白金"] 呵...... [name="白金"] 谁能想到无胄盟的白金大位,有一天会躲在监正会控制下的零号地块里呢...... [dialog] [Character(name="char_204_platnm_1#4", focus=-1)] [PlaySound(key="$leaveshake", volume=0.5)] [delay(time=0.6)] [Character(name="char_204_platnm_1")] [name="白金"] ...... [name="白金"] 休息时间到了...... [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="middle", type="move", xpos=-300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_216", name2="avg_npc_216", fadetime=1,block=true)] [PlaySound(key="$d_gen_walk_n", volume=0.6)] [delay(time=2)] [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] 她真的会逃到这里来吗? [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员B"] 其它地方都搜查过了。 [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] 也是...... [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员B"] 你脚步轻一点,别惊动那些巡逻的征战骑士。这个地方现在太敏感了...... [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] 好、好! [Character(name="char_204_platnm_1")] [name="白金"] (这里离最近港口还有一段距离......) [name="白金"] (从零号地块穿过工业区,然后可以选择从居住区或者商业区到达港口区......) [name="白金"] (太远了......) [name="白金"] (但只要能逃出工业区,就还能挣扎一下......) [Character(name="avg_npc_216")] [name="第三小队队员A"] 那边是不是有人? [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="第三小队队员A"] 别躲躲藏藏的,快出来! [Character(name="char_204_platnm_1")] [name="白金"] ...... [Character(name="avg_npc_216")] [name="第三小队队员A"] (举起短弩) [name="第三小队队员A"] ...... [Character(name="char_204_platnm_1")] [name="白金"] ...... [Character(name="avg_npc_216")] [name="第三小队队员A"] 是感染者吗,还是其他什么东西? [Character(name="char_204_platnm_1#6")] [name="白金"] (再过来一点......) [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员B"] (小声)怎么样,有发现吗。 [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] (小声)那边转角好像有什么东西。 [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员B"] (小声)我掩护你。 [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] (小声)好。 [dialog] [Character(name="avg_npc_216", name2="avg_npc_216", focus=0)] [PlaySound(key="$d_gen_soldiersrun", volume=0.5)] [characteraction(name="right", type="move", xpos=800, fadetime=2.5,block=false)] [character(name="avg_npc_216",name2="char_empty",fadetime=0.5)] [characteraction(name="left", type="move", xpos=600, fadetime=2.5,block=false)] [character(name="char_empty",name2="avg_npc_216",fadetime=0.5)] [delay(time=1.55)] [character] [Character(name="char_empty")] [PlaySound(key="$d_gen_walk_n", volume=0.5)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="char_204_platnm_1",fadetime=0.7)] [delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.6, block=true)] [Background(image="bg_23_G10",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)] [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员B"] 这是...... [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员A"] 白金的箭筒,她肯定就在附近。 [dialog] [Character(name="avg_npc_216", name2="avg_npc_216", focus=-1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [characteraction(name="right", type="move", ypos=-800, fadetime=1.5, block=true)] [delay(time=1.5)] [Character(name="char_204_platnm_1#6")] [name="白金"] 别动! [Character(name="avg_npc_216")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="第三小队队员A"] 呜,唔呃...... [Character(name="char_204_platnm_1")] [name="白金"] 告诉我,莫妮克的部署方向在哪里?应用的行动备案是什么? [name="白金"] 说吧,这样你还能活命。 [Character(name="avg_npc_216")] [name="第三小队队员A"] 我,我不知道...... [Character(name="char_204_platnm_1#3")] [name="白金"] 唉......你也是无胄盟,你知道这种话意味着什么。 [Character(name="char_204_platnm_1")] [name="白金"] 也许你会想起来的。 [Dialog] [Character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="avg_npc_216")] [name="第三小队队员"] 报告! [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] 说。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [name="第三小队队员"] 有队员在搜查零号地块时被监正会的人扣押了。 [Character(name="avg_npc_216", name2="avg_npc_208_1#4", focus=2)] [name="莫妮克"] ......扣押? [Character(name="avg_npc_216", name2="avg_npc_208_1#4", focus=1)] [name="第三小队队员"] 他们好像在执行任务的时候正好撞上了征战骑士,都受了伤。 [name="第三小队队员"] 我们是不是...... [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] ......他们只会认为我们是在替联合会处理零号地块的证据......就让他们这么认为吧。 [name="莫妮克"] 这件事没那么简单。 [Character(name="avg_npc_216", name2="avg_npc_208_1#2", focus=2)] [name="莫妮克"] ...... [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] 之前通知零号地块先遣队方向的人往哪里集合的? [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [name="第三小队队员"] 报告,是住宅区。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] ......好。 [name="莫妮克"] 通知住宅区的围猎队向商业区靠拢。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=0.5)] [characteraction(name="left", type="move", xpos=-300, fadetime=1,block=false)] [character(name="char_empty",name2="avg_npc_208_1",fadetime=0.5)] [delay(time=1)] [character] [Character(name="char_empty")] [PlaySound(key="$d_gen_soldiersrun", volume=0.5)] [characteraction(name="middle", type="move", xpos=250, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=-50, fadetime=0.6, block=false)] [Character(name="avg_npc_216",fadetime=0.7)] [delay(time=1.5)] [name="第三小队队员"] 报告! [Character(name="avg_npc_208_1", name2="avg_npc_216", focus=1)] [name="莫妮克"] 说。 [Character(name="avg_npc_208_1", name2="avg_npc_216", focus=2)] [name="第三小队队员"] 白金大位出现在特定位置! [Character(name="avg_npc_208_1", name2="avg_npc_216", focus=1)] [name="莫妮克"] ......哼。 [name="莫妮克"] 准备围捕。 [Character(name="avg_npc_208_1", name2="avg_npc_216", focus=2)] [name="第三小队队员"] 是! [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [characteraction(name="right", type="move", xpos=300, fadetime=2,block=false)] [character(name="avg_npc_208_1",name2="char_empty",fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_208_1")] [name="莫妮克"] (第三小队应该足够抓住她。可她......对我们的搜捕手段又熟悉到什么地步?) [name="莫妮克"] (如果逃到街道上的话......) [PlaySound(key="$d_gen_transmissionget", volume=0.6)] [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......是我。你如果这么闲,为什么不来帮把手? [Character(name="avg_npc_208_1#2", focus=-1)] [name="罗伊"] 啊哈哈......各有各的任务不是,我也是很忙的啊。 [name="罗伊"] 所以,现在什么情况? [Character(name="avg_npc_208_1")] [name="莫妮克"] 我的小队会逼出她。之后,我亲自动手,很快就能解决。 [name="莫妮克"] 今天是个适合打猎的天气。 [Character(name="avg_npc_208_1", focus=-1)] [name="罗伊"] 那就好。不过以防万一,我还是得提醒你一句。 [name="罗伊"] ——联合会已经意识到玄铁的失控,但我们还没有准备好,不要让他们察觉到我们是哪一边的。 [Character(name="avg_npc_208_1")] [name="莫妮克"] ......我明白。 [Character(name="avg_npc_208_1", focus=-1)] [name="罗伊"] 欣特莱雅在董事会那儿依然是无胄盟白金大位。记得找个好借口。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......罗伊。 [Character(name="avg_npc_208_1#2", focus=-1)] [name="罗伊"] 啊啊。别担心,真有什么万一......我们那三位好心的老板,会出手相助的。 [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_indoor_2",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [playMusic(intro="$chasing_intro", key="$chasing_loop", volume=0.4)] [Character(name="char_204_platnm_1#2",fadetime=1.5,block=true)] [PlaySound(key="$rungeneral", volume=0.6)] [delay(time=1)] [name="白金"] 呼......呼...... [Character(name="char_204_platnm_1")] [name="白金"] 还差一点点。 [name="白金"] 只要穿过商业区,就能离开卡西米尔了...... [dialog] [Character(name="char_204_platnm_1", focus=-1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_204_platnm_1#5")] [name="白金"] 呜......! [Character(name="avg_npc_216")] [name="第三小队队员"] 放下武器,白金大位。 [name="第三小队队员"] 莫妮克阁下许诺过,只要您听从我们的建议回到住处,无胄盟可以对您的叛变行为睁一只眼闭一只眼。 [Character(name="char_204_platnm_1#6")] [name="白金"] 咳......咱们都是无胄盟......这套说辞还是算了吧。 [Character(name="avg_npc_216")] [name="第三小队队员"] 别做抵抗了,这栋烂尾楼所有出路都已经被我们的人封死,你没有退路的,不如—— [dialog] [Character(name="avg_npc_216", focus=-1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_arrowshot")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_216")] [name="第三小队成员"] 呃——! [Dialog] [PlaySound(key="$bodyfalldown2", volume=0.6)] [Character(fadetime=1,block=true)] [Delay(time=2)] [Character(name="char_204_platnm_1#2",fadetime=1.5,block=true)] [delay(time=1)] [name="白金"] 哈......哈......交涉还是交给专门的人吧,你们应该......先练练箭术。 [Character(name="char_204_platnm_1#5")] [name="白金"] (只要能从这里混进商业区的人流里去......) [name="白金"] (就还有机会......) [name="白金"] (就差一点点了......) [dialog] [Character(name="char_204_platnm_1")] [characteraction(name="middle", type="jump", xpos=35, fadetime=0.6,block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="middle", type="move", xpos=300, fadetime=1,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [Character(name="avg_npc_216", name2="avg_npc_216", focus=1)] [name="第三小队队员"] 已经有一部分人去出口把守了。 [name="第三小队队员"] 再怎么说她也是白金大位,没这么好对付。 [Character(name="avg_npc_216", name2="avg_npc_216", focus=2)] [name="第三小队队员"] 赶紧追,别给莫妮克阁下丢脸。 [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=0.5)] [characteraction(name="right", type="move", xpos=800, fadetime=2.5,block=false)] [character(name="avg_npc_216",name2="char_empty",fadetime=0.5)] [characteraction(name="left", type="move", xpos=600, fadetime=2.5,block=false)] [character(name="char_empty",name2="avg_npc_216",fadetime=0.5)] [delay(time=1.55)] [character] [Dialog] [Character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_indoor_2",screenadapt="coverall")] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="avg_npc_216",fadetime=1.5,block=true)] [delay(time=1)] [name="第三小队队员"] 您还想去哪里? [Character(name="char_204_platnm_1#5")] [name="白金"] ...... [Character(name="avg_npc_216")] [name="第三小队队员"] 投降吧,白金大位。 [Character(name="char_204_platnm_1#5")] [name="白金"] 还是,再试试看吧...... [name="白金"] 我可不想像师父那样,死在这种地方......唔,起码死在一个能看见天空的地方吧...... [Character(name="avg_npc_216")] [name="第三小队队员"] 动手。 [Character(name="char_204_platnm_1#6")] [name="白金"] 喝啊! [dialog] [character] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.6, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.6, block=true)] [Character(name="avg_npc_216")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="第三小队队员"] 呜啊! [Dialog] [PlaySound(key="$bodyfalldown2", volume=0.6)] [Character(fadetime=1,block=true)] [Delay(time=2)] [Character(name="char_204_platnm_1#2")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="白金"] 唔,咳咳...... [name="白金"] 最后一支箭...... [Character(name="char_204_platnm_1#5")] [name="白金"] ......啧。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] [Character(name="avg_237_gravel_1#2",fadetime=1,block=true)] [delay(time=1)] [name="砾"] 年轻的骑士需要历练,而不是在和平年代受缚于竞技骑士带来的腐毒! [name="砾"] 罗德岛是一家值得信任的企业,他们已经赢得了砾的忠诚,就有理由让砾出去见见世面。 [Character(name="avg_237_gravel_1#6")] [name="砾"] ——大骑士长阁下是这么和老爷说的。 [Character(name="avg_237_gravel_1#6", name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] ......哇,砾小姐转述别人话的时候总是能学得惟妙惟肖呢......明明语调其实都没变化来着。 [dialog] [Decision(options="我同意,很神奇。;......;先前怎么没发现砾小姐还有这样的特长?",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="avg_237_gravel_1")] [name="砾"] 诀窍是抓住重点。也谈不上特长,老爷那个脾气,被迫传话的情况比较多而已。 [Character(name="avg_237_gravel_1", name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 老爷是指,那个收养了砾的骑士家族长骑吗? [Character(name="avg_237_gravel_1", name2="char_120_hibisc_1", focus=1)] [name="砾"] ......是的。 [Character(name="avg_237_gravel_1", name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 他最后同意了吗? [Character(name="avg_237_gravel_1#2", name2="char_120_hibisc_1", focus=1)] [name="砾"] 我......还没去说服老爷子。但我会去的。 [Character(name="avg_237_gravel_1", name2="char_120_hibisc_1", focus=1)] [name="砾"] 上一次偶然提起,他生气地把我赶了出去...... [Character(name="avg_237_gravel_1", name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 是这样啊...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=0.6)] [Character(name="char_204_platnm_1#5",fadetime=0.7)] [delay(time=2)] [name="白金"] 咳咳,哈.....呼...... [name="白金"] 还有一点......还有一点就...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5")] [characteraction(name="right", type="move", xpos=2000, fadetime=0.1,block=true)] [Delay(time=1)] [characteraction(name="right", type="move", xpos=-2200, fadetime=1.5,block=false)] [delay(time=1.5)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=-50, fadetime=0.7,block=false)] [characteraction(name="right", type="move", xpos=50, fadetime=0.7,block=false)] [delay(time=1)] [name="白金&芙蓉"] 啊—— [dialog] [character] [Character(name="avg_237_gravel_1#7")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="砾"] ——! [Character(name="avg_237_gravel_1#7",name2="char_204_platnm_1#5", focus=1)] [characteraction(name="right", type="move", xpos=-100, fadetime=0.05,block=true)] [characteraction(name="left", type="move", xpos=100, fadetime=0.05,block=true)] [Delay(time=1)] 一瞬间,砾的刀剑已经架在了白金的脖颈上。 她唯一没有立刻下手的理由,是因为面前的这个强敌已经精疲力尽,杀死她前所未有地简单。 [dialog] [character] [Character(name="avg_237_gravel_1#4", name2="char_120_hibisc_1", focus=1)] [name="砾"] 没事吧? [Character(name="avg_237_gravel_1#4", name2="char_120_hibisc_1", focus=2)] [name="芙蓉"] 疼,疼疼疼......我没事啦......啊,好重的伤! [Character(name="char_204_platnm_1#6")] [name="白金"] ...... [Character(name="avg_237_gravel_1#4")] [name="砾"] ......你似乎遇到了什么事情,白金大位。 [Character(name="char_204_platnm_1#6")] [name="白金"] ......没你们的事......唔。 [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [dialog] [Dialog] [PlaySound(key="$bodyfalldown2", volume=0.6)] [Character(fadetime=1,block=true)] [Delay(time=2)] [Character(name="char_120_hibisc_1")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="芙蓉"] 路、路都走不稳了,但是没有明显的伤口......是单纯的疲劳吗?还是...... [Character(name="avg_237_gravel_1#4", name2="char_120_hibisc_1", focus=1)] [name="砾"] ......是无胄盟。他们已经追上来了。 [Character(name="avg_237_gravel_1#7",name2="char_204_platnm_1", focus=1)] [name="砾"] 叛乱吗,还是说,你才是那个叛徒? [Character(name="char_120_hibisc_1")] [name="芙蓉"] 博、博士! [dialog] [character] 你看着那个倒在地上的无胄盟,她和你印象里那一身潇洒的刺客截然不同。 [Decision(options="......;......;......",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_204_platnm_1#4")] [name="白金"] ......罗德岛的博士...... [name="白金"] 外面的大地上,都是......你们这样的人吗? [dialog] [Decision(options="砾。",values="1")] [Predicate(references="1")] [Character(name="avg_237_gravel_1")] [name="砾"] 我在。 [dialog] [Decision(options="我想无胄盟不会轻易地放过我们。;离开监正会的直接庇护后,我们可能会遭遇危险。;商业联合会只是一块挡箭牌,有时效的挡箭牌。",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="avg_237_gravel_1#6")] [name="砾"] 不瞒您说,我正打算与您商议这些事情。 [Character(name="avg_237_gravel_1#2")] [name="砾"] 毕竟敌暗我明,在卡西米尔,无胄盟有太多办法对一家企业下黑手。 [dialog] [Decision(options="好。",values="1")] [Predicate(references="1")] [Decision(options="芙蓉,先救走她!;砾,拖住无胄盟!",values="1;2;3")] [Predicate(references="1;2")] [Character(name="char_204_platnm_1#5")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="白金"] ......! [Character(name="avg_237_gravel_1")] [name="砾"] 嘻,如您所愿。 [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5", focus=1)] [name="芙蓉"] 抓紧了啊,呃,无胄盟小姐——! [Character(name="char_204_platnm_1#2")] [name="白金"] ......为什么...... [dialog] [Decision(options="回头再解释吧,到时候再谈报酬。;......;我心善,帮人就是帮己。",values="1;2;3")] [Predicate(references="1;2;3")] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.6, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)] [Character(name="avg_npc_216", name2="avg_npc_216", fadetime=1,block=true)] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [delay(time=2)] [Character(name="avg_npc_216")] [name="第三小队队员"] 快追,一定要堵住她!联系莫妮克阁下! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="第三小队队员"] 该死!你们为什么要来碍事!? [Character(name="avg_237_gravel_1#3")] [name="砾"] ......不知道呢。 [Character(name="avg_237_gravel_1#6")] [name="砾"] 也许这就是耀骑士愿意相信罗德岛的理由吧。 [Character(name="avg_npc_216")] [name="第三小队成员"] 啧,我们可不能陪你耗着—— [Character(name="avg_npc_216", focus=-1)] [name="莫妮克"] 说得对。 [dialog] [character] [Character(name="avg_npc_208_1",fadetime=1.5,block=true)] [delay(time=2)] [name="莫妮克"] 我们时间紧迫。而这件事,竟然还直接暴露给了一位征战骑士。 [Character(name="avg_237_gravel_1")] [name="砾"] ......听你的口气,是要杀我灭口? [Character(name="avg_npc_208_1#2")] [name="莫妮克"] 唉。 [name="莫妮克"] ......似乎从某个时期开始,每当我打算工作的时候,面前都会出现一些不速之客。 [Character(name="avg_237_gravel_1#3")] [name="砾"] 嘻,那真是抱歉,青金大位。 [Character(name="avg_237_gravel_1")] [name="砾"] 我接受了博士的嘱托,从性质上来说,做的可是比工作更重要的事。 [Character(name="avg_237_gravel_1#6")] [name="砾"] 当不了你的对手,阻挠你狙击还是够格的。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] 罗德岛吗。 [name="莫妮克"] 没有耀骑士和那个古怪萨卡兹的他们,是否有些过于高看自己了? [name="莫妮克"] 即使从这个距离,我也能轻易贯穿那个医生和白金大位——这不是什么难事。 [Character(name="avg_237_gravel_1#2")] [name="砾"] ...... [Character(name="avg_npc_208_1#3")] [name="莫妮克"] 看来你们的恣意妄为要让牺牲扩大了,骑士。 [name="莫妮克"] 阻止我?试试看吧。 [Character(name="avg_237_gravel_1#7")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="砾"] ——喝! [Character(name="avg_npc_216")] [name="第三小队成员"] 休想! [dialog] [character] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.4, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.3, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.6, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(name="avg_npc_216")] [name="第三小队成员"] 莫妮克阁下! [Character(name="avg_npc_208_1#5")] [name="莫妮克"] 我知道!你们何时能给我下命令了!? [Character(name="avg_npc_208_1#2")] [name="莫妮克"] ......白金。我们不再需要白金了。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] 连着那个碍事的萨卡兹医生一起去死吧。 [Character(name="avg_237_gravel_1#7")] [name="砾"] 啧! [dialog] [character] 骄傲已经不容许她再次失手。 莫妮克拉满了长弓。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="是谁说,要伤害罗德岛医疗组的成员?", x=300, y=370, alignment="center", size=24, delay=0.04, width=800)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_208_1#3")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="莫妮克"] ——什么? [dialog] [character] 箭尖钢铁腐蚀退化,箭杆则缩成了一截带着嫩芽的树枝,轻轻落在她手中。 远处出现的人影只是遥遥一点,不适感立刻传遍了莫妮克的全身。 是某种警觉。 小个子的卡里普尼步幅极小,施法的姿态悠哉又缓慢,与这处战场格格不入。 [dialog] [character] [Character(name="avg_npc_249_1$1",fadetime=1.5,block=true)] [delay(time=1.5)] [name="Touch"] ......本来只是想着,难得路线靠近本舰,回来探望一下,没想到能撞上这么奇妙的画面。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] 你是谁? [Character(name="avg_npc_249_1$1")] [name="Touch"] 没有必要告诉你,无胄盟。 [name="Touch"] 过度干预任务外的事项有违我的原则,不过方才,你似乎对逃走的罗德岛干员表露出了明确的敌意。 [Character(name="avg_npc_208_1#4")] [name="莫妮克"] ...... [Character(name="avg_npc_249_1$1")] [name="Touch"] 这可不行,无胄盟。 [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_23_G07",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Character(name="char_204_platnm_1#5")] [name="白金"] 唔...... [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5", focus=1)] [name="芙蓉"] 你伤得很重,小姐。 [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5", focus=2)] [name="白金"] 唔,我...... [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5", focus=1)] [name="芙蓉"] 不用担心,穿过这片商业区,就能看到罗德岛啦。 [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#7", focus=2)] [name="白金"] ...... [dialog] [Character(name="char_204_platnm_1#5")] 从自己的住所外逃开始,白金已经三天三夜没有合眼了。 她不敢喝水,不敢进食,生怕自己买下的饮食,会是无胄盟的陷阱。 罗德岛...... [dialog] [Character(name="char_204_platnm_1#5")] [name="白金"] ...... [dialog] 她回头看了一眼,那是罗德岛的博士。 一个坏她好事的境外组织首领。 也是她的救星。 [dialog] [Character(name="char_204_platnm_1#7")] [name="白金"] ......真讽刺啊。 [dialog] 她还在想是不是要在博士面前保持一下自己的形象,她还想问问博士能不能带她出大骑士领,她还...... 没有从这片恍惚的天空下回过神来。 [dialog] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_kxstreet",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$b_char_defboost", volume=0.6)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [Character(name="avg_npc_249_1$1")] [name="Touch"] ......唔。 [name="Touch"] 只凭两个人想要拦住青金大位,果然还是有些勉强...... [Character(name="avg_237_gravel_1#5")] [name="砾"] 是吗?我倒觉得我们已经做得够好了,他们那么多人呢。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] ......嘁。那个征战骑士负了伤还能做出这样的反抗,也是因为你的法术吗? [name="莫妮克"] 你为什么知道我的身份?你是卡西米尔人? [Character(name="avg_npc_249_1$1")] [name="Touch"] ......问题太多了,无胄盟,我们应该慢慢解决问题。 [Character(name="avg_npc_208_1#2")] [name="莫妮克"] 随便吧,你似乎比那个萨卡兹更像个正常的医生——但这也就意味着,你拖不了我太久。 [Character(name="avg_npc_208_1#3")] [name="莫妮克"] 既然你对无胄盟这么了解,那你应该知道,无胄盟有着更可怕的—— [dialog] [Character(name="avg_npc_208_1#3", focus=-1)] [PlaySound(key="$phone",volume=0.6)] [CameraShake(duration=1, xstrength=5, ystrength=3, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(name="avg_npc_208_1#4")] [name="莫妮克"] ...... [Character(name="avg_npc_249_1$1")] [name="Touch"] ......请。 [name="Touch"] 我与这位骑士绝不是乘人之危的人。 [Character(name="avg_npc_208_1")] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=0.5)] [name="莫妮克"] ......是。 [delay(time=0.5)] [Character(name="avg_npc_208_1#4")] [name="莫妮克"] 啧......好吧。 [Character(name="avg_npc_208_1")] [name="莫妮克"] ......都听您的。 [PlaySound(key="$transmission",volume=0.6)] [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [name="第三小队成员"] 莫妮克阁下? [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=2)] [name="莫妮克"] ......撤退。 [name="莫妮克"] 征战骑士注意到骚乱了,不要引起不必要的动乱。 [Character(name="avg_npc_216", name2="avg_npc_208_1", focus=1)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="第三小队成员"] 诶?可是侦察队并没有发现这附近有任何骑士的—— [Character(name="avg_npc_216", name2="avg_npc_208_1#5", focus=2)] [name="莫妮克"] 不要让我重复第二遍。 [Character(name="avg_npc_216", name2="avg_npc_208_1#5", focus=1)] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="第三小队成员"] 是、是!全员,收队!! [Character(name="avg_npc_208_1#3")] [name="莫妮克"] ......运气不错啊。 [Character(name="avg_npc_249_1$1")] [name="Touch"] 运气? [name="Touch"] 事在人为,无胄盟。 [stopmusic(fadetime=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2.5, block=true)] [Background(image="bg_coldforest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [name="???"] 我只是好奇,玛恩纳。 [dialog] [Character(name="avg_npc_108#3",fadetime=1,block=true)] [delay(time=2)] [name="玛恩纳"] ...... [Character(name="avg_npc_108#3", focus=-1)] [name="???"] 多少年了? [name="???"] 多少年了,你都像拉犁的驮兽一样待在卡西米尔,西里尔死去也没见你改变什么。 [name="???"] 你曾让多少对手和敌人感到如鲠在喉,你让他们寝食难安。 [name="???"] 哪怕你什么也没做,他们也花了很多时间才敢相信,相信那个玛恩纳·临光已经不再锋芒毕露。 [name="???"] 那时,你还年轻。那还是你最黄金的岁月......但你为了西里尔,为了两个年幼的后辈,你选择留在了卡西米尔。 [name="???"] 这么多年了,连我都以为你早已放弃。 [name="???"] 可为什么这个时候,你还要选择离开大骑士领? [Character(name="avg_npc_108#2")] [name="玛恩纳"] ......你没必要知道。 [Character(name="avg_npc_108#2", focus=-1)] [name="???"] 你知道监正会最机密的卷宗,仍旧储藏在那个滑稽的景点,大骑士领的冠军墙展厅之下,对吧? [name="???"] 卷宗管理员告诉了你什么?不,那个老顽固绝不会透露风声......那么就是,大骑士长的意思了? [Character(name="avg_npc_108")] [name="玛恩纳"] 只是,享受我应得的假期。 [Character(name="avg_npc_108", focus=-1)] [name="???"] 那期待能在假期结束后看到你重回岗位,玛恩纳...... [Character(name="avg_npc_108#2")] [name="玛恩纳"] 不劳您费心了。 [Character(name="avg_npc_108#2", focus=-1)] [name="???"] ......我活了很久了,玛恩纳。 [name="???"] 但我仍旧记得,你点燃了莱塔尼亚人的阴谋,白炽的浪潮将敌人的阵地瓦解殆尽...... [name="???"] 背叛的骑士们被你一一斩杀,他们倒下,而你像是个收割麦穗的农夫。 [name="???"] 耀骑士的光芒闪耀却虚无,我更欣赏你的光潮,你的愤怒。 [name="???"] 并且,从那时起我就相信,当我再一次见到你的光芒时,我就必须...... [name="???"] 取你性命。 [Character(name="avg_npc_108#3")] [name="玛恩纳"] ...... [Character(name="avg_npc_108")] [name="玛恩纳"] 那你呢? [Character(name="avg_npc_108", focus=-1)] [name="???"] 嗯? [Character(name="avg_npc_108")] [name="玛恩纳"] 这就是经过了大半个世纪之后,你为你一手建立的无胄盟,最后选择的归宿吗? [Character(name="avg_npc_108", focus=-1)] [name="???"] ......只是做了一个最聪明的选择。你应该很明白这个道理。 [name="???"] 哦,或者说耀骑士让你相信,临光家有了新的未来吗?你认可她那样理想到无法实现的道路? [Character(name="avg_npc_108")] [name="玛恩纳"] ......道路,未来。 [name="玛恩纳"] 临光的骑士从来不需要他人来判断自己道路的方向,我只是不相信她们有着在这条道路上坚持下去的力量。 [name="玛恩纳"] 也不相信......她们有同行的伙伴。 [Character(name="avg_npc_108#2")] [name="玛恩纳"] 但现在不同了。 [Character(name="avg_npc_108#2", focus=-1)] [name="???"] 嚯...... [name="???"] ......不过,也是。你和耀骑士本就是一类人。 [Character(name="avg_npc_108")] [name="玛恩纳"] ...... [Character(name="avg_npc_108", focus=-1)] [name="???"] 你比她更失望,比她更不相信这个国度,仅此而已。 [name="???"] 遗憾,我本以为,我们的失望和愤怒,是如出一辙的...... [Character(name="avg_npc_108")] [name="玛恩纳"] ......想尽办法融入商业联合会的你,又有什么脸面同我说“如出一辙”? [name="玛恩纳"] 叙旧的时间已经够多了。 [Character(name="avg_npc_108", focus=-1)] [name="???"] ......怎么,无胄盟已经停止了对罗德岛与临光家族的伤害,这难道还不足以表现我的诚意? [Character(name="avg_npc_108")] [name="玛恩纳"] 足够了。 [name="玛恩纳"] 否则你已经是沐浴在光雨下的一具尸骨。 [Character(name="avg_npc_108", focus=-1)] [name="???"] ...... [Character(name="avg_npc_108#2")] [name="玛恩纳"] 无胄盟做了多少事情,你比我更清楚。 [name="玛恩纳"] 我们从来是敌非友......“玄铁”。 [Character(name="avg_npc_108#2", focus=-1)] [name="???"] ......呵,刻薄,就和以前一样。 [name="???"] 再会了,玛恩纳。期待你的旅途......能有所收获。 [stopmusic(fadetime=1.5)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_23_G05",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Character(name="char_204_platnm_1",fadetime=0.7)] [delay(time=2)] [Decision(options="身体好点了吗?;......;伤口不痛了吧。",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_204_platnm_1")] [name="白金"] ......遭到青金的追击,不代表我就失去了无胄盟的立场......也许我还会受命于董事会...... [name="白金"] 你不会不明白,为什么...... [dialog] [Decision(options="我相信这会是双赢的结果。;......;只是巧合罢了。",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_204_platnm_1#5")] [name="白金"] ...... [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#5", focus=1)] [name="芙蓉"] 哎呀!大家都帮你到这一步了,坦率地道个谢不就好了吗! [Character(name="char_120_hibisc_1",name2="char_204_platnm_1#7", focus=2)] [name="白金"] ...... [Character(name="char_204_platnm_1#7")] [name="白金"] 谢、谢谢,博士...... [dialog] [character] [Character(name="avg_237_gravel_1#5",fadetime=1,block=true)] [delay(time=1)] [name="砾"] 呼...... [name="砾"] 您可真是给我出了个难题呀,博士。 [Character(name="avg_npc_249_1$1",name2="avg_237_gravel_1#5", focus=1)] [name="Touch"] 放轻松,札拉克,这样治疗会更有效。 [Character(name="avg_npc_249_1$1",name2="avg_237_gravel_1#3", focus=2)] [name="砾"] 谢谢...... [delay(time=0.5)] [dialog] [Character(name="char_120_hibisc_1")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="芙蓉"] 砾小姐!你怎么会和Touch老师在一起呀!? [Character(name="avg_237_gravel_1")] [name="砾"] ......凑巧吧。 [name="砾"] 不好意思,能让我坐下聊吗? [Character(name="char_120_hibisc_1")] [name="芙蓉"] 请便!啊,Touch老师也...... [Character(name="avg_npc_249_1$1")] [name="Touch"] ......不必,只是找阿米娅汇报一下工作。 [dialog] [character] [Decision(options="辛苦了,二位。",values="1")] [Predicate(references="1")] [Character(name="avg_237_gravel_1")] [name="砾"] 对付青金本人,真的很辛苦呢。 [Character(name="avg_237_gravel_1#3",name2="char_204_platnm_1", focus=1)] [name="砾"] 不过,还算是有些成果,对吧。 [Character(name="avg_237_gravel_1#3",name2="char_204_platnm_1#7", focus=2)] [name="白金"] ...... [Character(name="avg_237_gravel_1")] [name="砾"] 您可欠了我一个大大的人情哦,呵呵。 [dialog] [Decision(options="该回罗德岛了。",values="1")] [Predicate(references="1")] [Character(name="avg_237_gravel_1")] [name="砾"] 看来您和白金已经达成共识了呢。 [Character(name="avg_237_gravel_1#6")] [name="砾"] 明明前一刻还是敌人,后一秒就能握手言谈。 [name="砾"] 真是神奇。 [Character(name="avg_237_gravel_1#2")] [name="砾"] 嗯,我也该休息一会了...... [dialog] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_corridor",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2.5, block=true)] [Character(name="char_204_platnm_1#3",fadetime=1.5,block=true)] [delay(time=1)] [name="白金"] ...... [PlaySound(key="$d_gen_walk_n", volume=0.6)] [Character(name="avg_237_gravel_1",name2="char_204_platnm_1#3", focus=1)] [name="砾"] 在盘算着什么?无胄盟。 [Character(name="avg_237_gravel_1",name2="char_204_platnm_1", focus=2)] [name="白金"] ......你还盯着我啊。 [Character(name="avg_237_gravel_1",name2="char_204_platnm_1", focus=1)] [name="砾"] 离开卡西米尔之前......不,在你从博士身边离开之前,我都会盯着你的。 [Character(name="avg_237_gravel_1#6",name2="char_204_platnm_1", focus=1)] [name="砾"] 嘻......毕竟是你自己说的嘛。无胄盟出现了叛乱,那么商业联合会说不定更会私下委你重任...... [Character(name="avg_237_gravel_1#2",name2="char_204_platnm_1", focus=1)] [name="砾"] 别以为博士救了你,你就能摆脱过去的身份,杀手,沾着鲜血的无胄盟不值得信任。 [Character(name="avg_237_gravel_1#2",name2="char_204_platnm_1", focus=2)] [name="白金"] 说的倒是没错。 [name="白金"] 别担心,起码现在,我还是要努力争取博士信任的。这点圆滑的处事方式都想不明白,在大骑士领可是混不下去的。 [Character(name="avg_237_gravel_1#5",name2="char_204_platnm_1", focus=1)] [name="砾"] ......你在讽刺我? [Character(name="avg_237_gravel_1#5",name2="char_204_platnm_1#3", focus=2)] [name="白金"] ......讽刺别人太麻烦了。别多心。 [name="白金"] 你会和罗德岛一起离开卡西米尔? [Character(name="avg_237_gravel_1",name2="char_204_platnm_1#3", focus=1)] [name="砾"] 与你无关呢。 [Character(name="avg_237_gravel_1",name2="char_204_platnm_1#5", focus=2)] [name="白金"] 苦日子要开始了...... [Character(name="avg_237_gravel_1",name2="char_204_platnm_1#7", focus=2)] [name="白金"] ......我还是第一次......登上这样的陆行舰。 [name="白金"] 哈......那个博士......也真是个奇怪的人。 [Character(name="avg_237_gravel_1#6",name2="char_204_platnm_1#7", focus=1)] [name="砾"] 奇怪可不应该用来形容救命恩人。 [Character(name="avg_237_gravel_1#6",name2="char_204_platnm_1#3", focus=2)] [name="白金"] ......也是啦。 [Character(name="avg_237_gravel_1#6",name2="char_204_platnm_1", focus=2)] [name="白金"] 我们还会回来吗? [Character(name="avg_237_gravel_1#4",name2="char_204_platnm_1", focus=1)] [name="砾"] 你想回来吗? [Character(name="avg_237_gravel_1#4",name2="char_204_platnm_1#3", focus=2)] [name="白金"] ......嗯...... [name="白金"] 不知道,没想过。 [Character(name="avg_237_gravel_1#4",name2="char_204_platnm_1#7", focus=2)] [name="白金"] 但至少现在,只想要离开的吧。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Character] [Image]